In World of Warcraft, as with many MMOs, gold farming is the practice of stockpiling in-game currency to later sell for real-world income. As the practice is against Blizzard’s Terms of Service, gold farmers will go to third-party sites to sell the in-game currency to other players who do not have the time or patience to earn the currency traditionally.

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In an interview for gaming magazine, Edge, Newell says, “We were always used to thinking about games as entertainment experiences, but then we started thinking of them as productivity platforms. As a sort of proof-of-concept I decided to be a gold farmer in World of Warcraft for a while.” Newell found out very quickly he was making $20 an hour gold farming, which is higher than minimum wage in most parts of the world.

It was this experience that inspired the Steam Workshop, initially created for players to share custom Team Fortress 2 items. Newell recounts:

Gamers looking up to pick up extra income may have no further to look than their favorite games.

“So the parents called us up and I said: ‘He makes items on the Team Fortress Workshop. He’s making $500,000 a year.’ That to us was an indication that this was a helpful way of thinking of games – as platforms – and it’s informed all of our decisions about multiplayer games subsequently.”

World of Warcraft: Battle for Azeroth and WoW: Classic are both available now on PC.

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Source: PCGamesN