This multiplayer title from Riot Games allows players to queue for four different modes:

Unrated (Unranked)Spike RushCompetitive (Ranked)Deathmatch

The team behind Valorant

Having teased Valorant as Project A in October 2019, before the breakout of the global pandemic, the developers at Riot Games have done exceedingly well to not only keep up with the deadline for a timely release but also roll out continuous hotfixes and regular updates for this title.

Not to forget, Riot is already heading into its first self-produced esports tournament for Valorant, First Strike. Amidst the growing pandemic, it remains to be seen how the event proceeds online.

However, with the team of developers, who have delivered so much for the community, including continuous new additions of servers for players from new regions to enjoy a better in-game experience, things look hopeful for Valorant to grow into a global esport very soon.

The team behind Valorant includes,

Joe “Hephastopheles” Ziegler, credited with the initial idea for this game, is the Game Director behind Valorant. Ziegler has a history of working at Pandemic Studios and contributing to Champion Design for League of Legends. David Nottingham, the Creative Director for Valorant, is a “veteran creator of video games” with a history of working at Warner Interactive and Rockstar Games, among others, with contributions in games like Grand Theft Auto 2 and 3. Trevor “Classick” Romleski, the Lead Gameplay Designer for Valorant, is a former designer for League of Legends. Trevor made significant contributions towards the design of Aatrox, Rengar, and Nami. Salvatore “Volcano” Garozzo, Game Designer for Valorant, is a former professional Counter-Strike: Global Offensive player and map designer. Volcano is best known for creating the original version of Cache and making a modified version of Nuke, known as “de_nuke_ve,” from which Valve later incorporated changes into the main version of the map. Moby Francke, the Art Director for Valorant, is well known for his work with Valve as an art and character designer for major titles like Half-Life 2 and Team Fortress 2. Anna “SuperCakes” Donlon, the Executive Producer behind Valorant, was previously a producer on the Call of Duty franchise at Treyarch. Donlon initially joined Riot Games on the Personalization team responsible for developing in-game cosmetics and events for League of Legends.

Valorant’s Executive Producer Anna Donlon in conversation with The Wall Street Journal

When questioned about the launch of Valorant amidst the global pandemic during a recent interview with The Wall Street Journal, Anna Donlon, the Executive Producer of Valorant said that,

The Executive Producer of Valorant also went on to add about her leadership role,

In a male-dominated industry, popular for its blatant sexism, Anna Donlon is a rare gem. According to the Wall Street Journal,

Adding to the sexism present in the industry, Anna also adds,

Addressing the harassment faced by female gamers online, Valorant’s Executive Producer added,

According to the Wall Street Journal’s reports,

And as far as the future of Valorant is concerned, the vision from Anna Donlon is,

The community of Valorant

With the developers keeping up their end with regular hotfixes and new updates, the community has accepted Valorant as a mainstream tactical first-person-shooter.

With the release of the new map, Icebox, and the upcoming new Agent, Skye, things appear on the brighter side for the community as the players continue delving more in-depth into Valorant.

Despite having more than three million people playing the game during the closed beta, the number of concurrent players on Valorant has since been unknown without any official release from Riot.

However, it is safe to say that the player count for this shooter is not to be worried about, with this game about to enter the esports scene officially. Adding to this feeling are influential esports organizations like 100 Thieves, Cream Real Betis, and Guild Esports making their rosters for the professional stage.

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